Garena AOV Taiwan Update Patch Juni 2019, Fennik Di Buff Lagi !

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Yapss pada 19 juni 2019 kemarin, AOV server china baru saja melakukan update versi untuk patch 3.0 . Dan itu tanda nya tidak akan lama lagi garena aov taiwan atau legendary showdown juga akan memperbarui versi serta patch nya. Ya mungkin selisih 1-2 minggu lah dari server china.

Dan perlu kalian ketahui, patch Juni 2019 taiwan ini berbeda dengan patch juni untuk AOV Indo, Thai, Vietnam serta NA/EU. Karena selisih dari update patch AOV Taiwan dengan negara lain nya lumayan lama.

Jadi jika AOV Taiwan sekarang Patch Juni 2019, kemungkinan untuk AOV Indo, Thai, Vietnam & NA/EU itu bukan juni melainkan Juli 2019. Ya tapi tergantung kapan mereka update sih, Apakah bulan juni juga atau juli 2019.

Dan patch aov taiwan juni 2019 ini juga nanti nya akan di gunakan pada update selanjutnya untuk server indo, thai dsb. yang kemungkinan akan melakukan update patch pada bulan Juli 2019 atau sehabis AWC 2019.

Dari banyak nya hero di aov, untuk patch ini setidak nya ada bocoran 14 hero yang akan di nerf, buff serta adjustments. salah satu nya ialah Fennik yang kali ini kembali di buff lagi oleh tencent, yang kemungkinan akan membuat pengaruh banyak dari hero tersebut.

Mainkan Game Nya Juga :

Garena AOV Taiwan June 2019 Patch

aov taiwan update patch 3.0

I. Hero Balance Changes

(+) BUFF

1. YENA


Attributes:
-Base HP regeneration per 5 detik : 44 → 56
-Max HP per level: 211 → 244

2. IGNIS

ignis aov
Ability 1: Fire Crash
-Magic damage: 300/340/380/420/460/500 (+40% ability power) → 325/365/405/445/485/525 (+45% ability power)

Ability 2: Rain of Fire
-Cooldown: 10/9.4/8.8/8.2/7.6/7 seconds → 9/8.6/8.2/7.8/7.4/7 seconds

3. VIOLET

violet aov
Ability 1: Tactical Fire
-Cooldown: 5 → 4.5 seconds

4. FENNIK

FENNIK AOV
Attributes
-Attack speed per level: 2% → 3%
-Base movement speed: 350 → 360

Passive: Hidden Weapons
-Menawarkan tambahan 40% Attack Damage (70% AD vs minion / monster) → tambahan 50% Attack Damage (75% AD vs minion / monster)

Ability 1: Thief’s Mark
-Fixed a bug that prevented the base damage from growing with ability level

5. AIRI

AIRI AOV
Ability 1: Spin
-Physical Damage: 200/275/350/425/500/575 (+110% Attack Damage) → 250/320/390/460/530/600 (+120% Attack Damage)
-Cooldown: 8 seconds → 7 seconds

Ability 2: Shadow
-Cooldown: 10/9.4/8.8/8.2/7.6/7 seconds → 9/8.5/8/7.5/7/6.5 seconds

6. SLIMZ

SLIMZ AOV
Ability 1: Flying Spear
-Cooldown: 10 seconds → 10/9.6/9.2/8.8/8.4/8 seconds

Ultimate: Savage Potion
-Movement speed increase: 20% → 30%

 

(-) NERF

1. HAYATE

hayate aov
Ability 1: Shuriken Toss
-Physical damage per shuriken: 125/145/165/185/205/225 (+30% Attack Damage) → 125/145/165/185/205/225 (+25% Attack Damage)

Ability 2: Shadowstep
-Cooldown: 6/5.8/5.6/5.4/5.2/5 seconds → 8/7.6/7.2/6.8/6.4/6 seconds

2. TEL’ANNAS

TELANNAS AOV
Ability 1: Eagle Eye
-Deals equal magic and physical damage: 50/58/66/74/82/90 (+55% Attack Damage) → 55/62/69/76/83/90 (+52% Attack Damage)

-Movement speed reduction: 6% → 4%

3. YORN

YORN AOV
Passive: Fierce Shot
– Memperbaiki bug yang menyebabkannya memberikan damage ekstra

Ability 2: Heavenly Barrage
-Ability radius: 500 units → 450 units

4. FLORENTINO

florentino aov
Ultimate: Gentlemen’s Duel
-Pengurangan damage dari musuh lain: 50% → 30%

5. SEPHERA

SEPHERA AOV
Ability 1: Water Spirits
-Movement speed reduction: 50% → 30/34/38/42/46/50%

-Cooldown: 5 seconds → 6/5.8/5.6/5.4/5.2/5 seconds

-Mana cost: 50/55/60/65/70/75 → 60/65/70/75/80/85

6. CAPHENY

capheny aov
Life steal from normal attacks reduced to 2/3 of other marksmen.

The change applies to both rapid shot and pulse shot modes. Capheny won’t be healing a bajillion from each pulse shot anymore. Now it’s only two-thirds of a bajillion.

(=) ADJUSTMENT

1. MAX

MAX AOV

Menambahkan space antar penggunaan skill agar Max tidak secara tidak sengaja menggunakan keduanya back-to-back.

2. TAARA

TAARA AOV
Passive: Fighting Spirit

-8% dari konsumsi current HP saat menggunakan skill → 5% dikonsumsi saat menggunakan kemampuan 1 atau 2, 10% dikonsumsi saat menggunakan ultimate

-9% HP yang hilang dipulihkan lebih dari 3 detik → 6% HP yang hilang dikembalikan lebih dari 3 detik

Some math: the “equilibrium,” or the point at which the amount of HP you lose equals the amount of HP you gain, goes from 53% in the old version to 54.5% in the new version. However, the point at which the new version begins to provide less positive health than the old version is at 50% HP. So you’ll be healing a noticeable amount less when low*; whether or not you prefer damaging yourself less at higher HP depends on the player, but most experienced Taaras preferred to self-damage themselves.

This almost feels like an experiment the devs are applying to the player base: Taara was deemed terrible (by all but the most astute and/or dedicated of players) until her healing was altered to obviously insane levels. Now that players have been shown the light on how to play Taara, maybe they won’t run away from her this time – despite the nerf.

*Exact numbers: heal more in old version than the new version by 0.6% max HP when at 40% remaining HP, 1.2% at 30%, 1.8% at 20%, and 2.4% at 10%.

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